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Bigfoot3290
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    81 Game Reviews

    14 w/ Responses

    1 reviews is hidden due to your filters.

    Fun little game there. Loved the different platforms, especially the whale and octopus. Birds made for some interesting deflections :D

    I am Always lonely Stinkwarren, the incredibly soggy scientist. My destiny is to break the Ottoman Empire!

    10/10

    Everything you'd expect from this wily Scottish kid. Great job man. It's been too long, but I thought I'd drop by for ol' time's sake :)

    Yo Dawg I Defended My NUTS!

    That was awesome, man. A simple defense game with cute graphics and a fun sense of humor. Loved blasting the bones off of those skeletons as a wack-ass squirrel with a bazooka. Awesome. 5/5

    Top Class

    This was a refreshing submission. Excellent selection of fine paintings -- I recognized "St. George and the Dragon" from an English Literature class I took last year. The riddles were generally sufficient; I felt that a few were quite witty while a minority of them were too transparent. But, that is all very subjective and certainly not enough to take away from the innovation and originality of the game.

    mrty responds:

    I'm glad you liked it. Thanks for the review.

    Great Defense Game

    This game, with only seven towers/structures available, exceeded all of my expectations.

    Ironically, the limited selection made the gameplay quite difficult. I lost on the second level at least three times in a row due to poor strategy and tower placement. It became apparent very quickly that the meager construction options meant that each and every tower must play a critical role in the overall defense.

    Some of the more unique features of the game include an auto-upgrade system and achievements that actually benefit the player. The auto-upgrades appeared to be a setback at first, because I felt that a manual system would test the player's strategies and decision making to a greater extent. But, I discovered that the auto system presented a dimension of strategy in its own right. For example, I would oftentimes get caught between a risky, early Cannon Tower strat (for greater firepower) and the more reliable, mass Archer Tower strat. Again, the small selection made each tower crucial, and I found myself losing to the very last enemy or barely squeeking by on more than one occasion.

    The fact that the achievements boosted your power - instead of just boosting your ego a bit - was such a pleasant surprise. Yet, I felt that the game a bit too easy as I amassed those shiny trophies. In this sense, Level II seemed much harder than Level V because by then I had all of those nice perks working in my favor. That being said, it was still an innovative idea and a big plus in my book.

    Overall, you guys did a nice job. It would have been nice to see some arrows and cannonballs flying across the screen, but I supposed that would've lagged things up quite a bit. Great work, and props to Maestro for the fitting soundtrack! [5/5]

    Solid Game

    Well, this isn't the best point-and-click shooter I've played, but it's put together pretty well.

    I thought the upgrade system was fair and adequate, although the distracting "NEW ACHIEVEMENT/PERK" message was completely unnecessary (i.e. I lost a life on my first try because the pointless "whoopee you got your first kill" message popped up). In a game that tests your coordination and demands your full attention, the last thing the player needs is a distraction from the actual interface.

    The graphics were obviously minimal, but they did their job. I thought the motion blurs were a bit over the top on the default setting, but then again, there were quality controls, etc. The controls were fine, which is the most important aspect of any game. I believe the excellence in that department saved this game from mediocrity.

    I know I'm being critical, but I felt like this game had potential that you didn't fully exploit. Still, it was a lot of fun, and, surprisingly, it was quite a challenge as well. Good work. [4/5]

    spectre1989 responds:

    Thanks for the lengthy and informative review, I'll be sure to take these points into account if I make a sequel. Cheers!

    Awesome

    There was so much style crammed into such a simple concept. Although the game itself was hardly a challenge, the overall craftsmanship - from the sleek graphics and 3D animation to the nifty little puzzles - was top notch. For these reasons, it almost had a Pixar-esque feel to it, which is always a good thing. The smooth jazz in the background was merely the icing on the cake, but was also a quintessential element of the game's class.

    Fun and unique with a minimal learning curve - an exemplary flash game! Fantastic job. [5/5]

    Awesome

    At first, I thought this was going to be a pointless platformer, but considering who the authors are, I should have known better. This was so unique and interesting. The transition from vectors to 4-bit was unexpected - at first, I thought I was seeing things! Controls/physics were just about perfect and the game ran smoothly. The end was the best. I had no idea what the heck was going on :D

    Animation is great for so many reasons...whether you're looking to reconnect with your past, to express an opinion, dream, or thought, or to just make people laugh :)

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