Age/Gender: 19, Male
Location: Roslyn, NY
Job: College Kid
Current Projects: LOZ: Link's Slingshot (25%), Funky Turtles (15%)
Newgrounds Stats
Whistle Status: Gold
Exp. Points: 14,800 / 15,200
Exp. Rank #: 479
Voting Pow.: 7.83 votes
BBS Posts: 1,145 (0.6 per day)
Flash Reviews: 407
Music Reviews: 36
Trophies: 24
Stickers: 0
All Flash Reviews
407 Reviews | 142 w/ Responses
An obnoxious mixture of irritating voice acting and a lack of any clever or humorous dialogue. I understand that the play was supposed to be pathetic. However, the flash relied on little else but a liberal peppering of basic slapstick. Four points for the decent animation, but this was a thorough disappointment.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I didn't know fungi were maestros of metal! The pixel art was fantastic, but really, those lyrics were KILLER >:D!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
That praying mantis scene was absolutely spot on.
Nice consistency in the character models and animation as well. Great work!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Now THAT was a stunning flash movie.
Boogley, I love your work. When I saw your news post, I got all excited and giddy and quickly headed for your newest creation. The skull icon caught my interest, but I was simultaneously wondering if you could pull off a noir/horror style film when it seems as if your previous projects all involved overwhelmingly pink, gelatinous, and perhaps even sausage-like animation. Boy, you didn't let me down one bit.
The frame-by-frame animation was extremely impressive. The creme de la creme would have to be the sequence at the very end, where the man picks up the skull and turns it slowly toward his face. The way you captured all of the planes and angularity of the skull's surface with only two tones really elucidates this segment's craftsmanship. A second inspiring aspect of this movie was that you managed to maintain the stylistic shading/highlighting throughout its duration. Much of it appeared to be a bunch of scribble scrabble at first, but the design's continuity proved its artistry. From the car's headlights, to the man shoveling the grave, the animation, in general, was some of the best I have seen in quite some time.
The art, animation, and style of this flash would've been enough to warrant a 10, but there was a second, more interesting dimension to this work - the symbolism. It became clear that this sequence could be representational of a nightmare or flashback, as there were numerous instances throughout the movie in which the animation was literally mirrored. This typically illustrates introspection - most likely, the man remains tormented by that car accident. The noir artwork also supports this concept, but the complexity of the film, as previously noted, offers no clear answer and is a testament to its brilliance.
Boogley, fantastic work. It was a pleasure to watch and I'm eagerly looking forward to the next installment. [5/5]
Author's Response:
You've blown me away with that review, thank you.
You've hit the nail on the head with the dreamlike qualities of everything after the funeral, the plan was to show his emotional state and to make the audience suspicious of his intentions and the circumstances of the car accident. The mirroring was something that had to be done out of necessity for the projection, so that everyone in the audience could take in crucial shots, but it did add that crucial soul searching aspect to the shot where he's looking around before digging, giving the sense that he's staring into himself.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This game, with only seven towers/structures available, exceeded all of my expectations.
Ironically, the limited selection made the gameplay quite difficult. I lost on the second level at least three times in a row due to poor strategy and tower placement. It became apparent very quickly that the meager construction options meant that each and every tower must play a critical role in the overall defense.
Some of the more unique features of the game include an auto-upgrade system and achievements that actually benefit the player. The auto-upgrades appeared to be a setback at first, because I felt that a manual system would test the player's strategies and decision making to a greater extent. But, I discovered that the auto system presented a dimension of strategy in its own right. For example, I would oftentimes get caught between a risky, early Cannon Tower strat (for greater firepower) and the more reliable, mass Archer Tower strat. Again, the small selection made each tower crucial, and I found myself losing to the very last enemy or barely squeeking by on more than one occasion.
The fact that the achievements boosted your power - instead of just boosting your ego a bit - was such a pleasant surprise. Yet, I felt that the game a bit too easy as I amassed those shiny trophies. In this sense, Level II seemed much harder than Level V because by then I had all of those nice perks working in my favor. That being said, it was still an innovative idea and a big plus in my book.
Overall, you guys did a nice job. It would have been nice to see some arrows and cannonballs flying across the screen, but I supposed that would've lagged things up quite a bit. Great work, and props to Maestro for the fitting soundtrack! [5/5]
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Well, this isn't the best point-and-click shooter I've played, but it's put together pretty well.
I thought the upgrade system was fair and adequate, although the distracting "NEW ACHIEVEMENT/PERK" message was completely unnecessary (i.e. I lost a life on my first try because the pointless "whoopee you got your first kill" message popped up). In a game that tests your coordination and demands your full attention, the last thing the player needs is a distraction from the actual interface.
The graphics were obviously minimal, but they did their job. I thought the motion blurs were a bit over the top on the default setting, but then again, there were quality controls, etc. The controls were fine, which is the most important aspect of any game. I believe the excellence in that department saved this game from mediocrity.
I know I'm being critical, but I felt like this game had potential that you didn't fully exploit. Still, it was a lot of fun, and, surprisingly, it was quite a challenge as well. Good work. [4/5]
Author's Response:
Thanks for the lengthy and informative review, I'll be sure to take these points into account if I make a sequel. Cheers!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
That was so funny. I really enjoyed the Photoshopped artwork, and the mouth animations were spiffy as well. The script was perfect; great build up and timing on the joke. Awesome work! [5/5]
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
You got Flash a few weeks back and your frame-by-frame animation is that smooth? That's something else. You must've studied hard to achieve that level of quality. Congratulations on getting on the frontpage as well, and I'll be looking forward to your future projects. Great work!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I can't believe you made this in ten hours. That takes a whole lot of skill. The animation went along with the music so well, especially when the kazoos came in as Fraser flew into the beehive. The FBF was outstanding (as expected) - I loved the hand animation when Fraser reaches for the hat and when the bee swirls around him. I also thought you put some great details into the background artwork.
It was fun and a wee bit trippy :D [5/5] Nice job!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Wow that was a pretty clever joke. I was sitting there for a couple seconds after the movie ended until it dawned on me. It actually made me laugh out loud!
Yet, as witty and funny as the punchline was, it only served as a bonus with high regards to those outstanding animation skills of yours. The lip synch of "Gramps" in particular was impeccable. The art was also top notch, especially in the opening scene. Great work! [5/5]
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.