Hey dudes. Dudarinos. D-to-the-Dudaroonies.
So after years of being pestered by you lot about sound fx, soundtracks, "how do you make Mario movies," and all of that jazz, I've decided upon the path of appeasement, which ultimately means that I am actually making a Sprite Tutorial! I've spent this weekend brushing up on super basic actionscripts so I can put this thing together without losing what little brains I have left. It will cover some of the rudimentary spriting issues that novices face, but I will also include some advanced tidbits regarding special fx, composition, brainstorming, and theory. Basically, I think it's time I do a little giving back. I've got almost a decade's worth of invaluable Mario parody experience to share, so share I shall.
So now you can all be deliciously tubularly cool, like me. Duh! I'm open to suggestions, so post below if you have any topic ideas or general words of mockery. Cheers!
Short of making "Mario's Castle Calamity 3," I've done something just the slightest bit different and made this, Mario's Cannon Calamity.
This project was fun to make! Sprite animation and the Mario Bros. have been at the core of my experiences here on Newgrounds; I remember watching the awesome Mario parodies on this site as a young kid and they inspired me to learn Flash. I guess as a freshly minted college graduate, I had a lot of fun reconnecting with my teenage years through this little Mario film.
Anyways, I hope you guys enjoy it :D
Funky Turtles is here!
So, this was my way of getting back into Flash. Lots of experimentation with different art styles and color schemes, and the usual dose of impetuous decisions. I'm feelin' good about this project in the end. Almost forgot how tough Flash was.
Oh and sup, Newgrounds?
It's been years, so I'm making a flash. Should be done within 2 weeks; about 30% done atm.
AND IT INVOLVES TURTLES.
Hope everyone is doing well!
Hey guys. Just wanted to wish everyone on NG a very Merry Christmas.
I've been doing well despite my absence from NG. I'm going into my last semester at SUNY New Paltz this coming spring. I'll be graduating in May near the top of my class, which is a far cry from where I was four years ago in high school when I was chugging out a flash every month or so. Before I get buckled down with the thesis and all the other paperwork that comes with graduation, I'm thinking about getting a new flash out there by late January, even if it's just a quick Mario thing.
Anyone get a badass mic or other Flash-related present?
It's good to be back. I missed you guys :3 Anyways, I hope you enjoy the sequel!
It's about time; almost one year since I've posted anything. Newgrounds, I have missed you.
What's New?:College. I have been focusing chiefly on my schoolwork for the first time in a long time. I managed a 4.0 during the fall semester and I'm looking to go back-to-back for the spring. In short, SUNY New Paltz has been an enlightening experience. I feel as if all of the unnecessary anger and frustration from high school has evaporated. Now, I am looking forward to my Junior year while thinking about my future and graduate school in law, education, or business. There were so many uncertainties only two years ago. It is amazing to see progression so swift and decisive.
How about them Flashes?: Flashing has been admittedly far back in the recesses of my mind. But, when summer starts, I plan on putting out at least one movie ... hopefully more. The movie will probably be a good ol' fashioned Mario sprite flick, but there's also Funky Turtles, a project which I haven't completely abandoned (check out my last post for more info). As I've said before, I miss the days of Super Mario Land. 2006 was my breakthrough year, and the rush I got from the loving reviews and praise will always be a fond memory. Sometimes, people find it difficult to understand how a person can be so attached to flashes. They claim that flashes (and the awards, etc.) are "virtual." It's all about the passion that goes into the flash - the late nights, the cups of coffee, spawning the ideas during school. It takes dedication to produce and complete an animation, and a whole lot of character to subject one's work to the opinions of others. With this in mind, I am very excited to work on a project or two over the summer. It's gonna be like a swim in the ocean.
I hope everyone else is doing well!
Hey guys. I just thought I would post a little update on this new project I am working on (and run my mouth a bit).
I guess the most important thing about it is the fact that there will be no sprites. No, I haven't quit spriting for good, but I could definitely use a break. I am really looking forward to using the Paint Brush tool again :D, and the satisfaction of creating something from nothing is absolutely unrivaled.
Animation has always been a great hobby for me, but nothing more. However, I do love to prove that I actually have some artistic ability, especially since I'm positive that the majority of people around here only credit me for making silly Mario parodies. It's a bit ironic, but I strongly believe that at least some my spriting prowess, if there is such a thing, derives from having an artistic eye. People frequently discredit spriting as a "no talent" business. Yet, while I certainly acknowledge that it is very easy, I know that a fair bit of skill is required to effectively manipulate the sprites. My first projects were all drawn, non-sprite movies, and I feel that they were a springboard to "mastering" sprite animation. Throughout my time here on NG, I have revisited drawn animation, and I view it as a means of fine tuning my skills in both departments, while reminding myself just how difficult it is to actually drawn and animate your own, original characters.
Anyway, back to the project! So I was chillin' back with a pen and a pad, and for some reason, I began to sketch out some turtles and turtle shells. Maybe I was subconsciously thinking about murdering some Koopas, but either way, the doodles actually came out pretty well. Quickly, I popped open Flash and transferred my drawings into the program with some vibrant-ass colors. And just like good ol' Joe Ska, I developed my doodles into an infantile flash video.
"Funky Turtles." They are muthafuckin' funkyass reptilian badasses with a knack for coppin' some sweetass pwin. I guess it's just gonna be a bunch of turtles messing around with the world in music video format. Expect headbobs and mustaches. I have a good feeling about it, and every time I work on it, I feel more committed to getting it done.
- Jeremy AKA "Bigfoot"
I believe this is something I should have posted a long time ago.
Over the years, I have received many comments about possible sequels. I feel that I have fallen pray to one of my own devices, as I have titled so many of my submissions with a "1" at the end. But, I have been open to sequels because of how the Newgrounds system works. A good reviewer will leave criticism that can really help a novice animator. When I was just starting out, I took those reviews to heart and trudged along to become better and more creative. To this day, I can say that I have read 99% of my reviews even if I only respond to a few, because ya just never know who's out there watching your stuff; moreover, the potential knowledge base he/she can share with you. So while 7 out of 10 times, you'll get a "LOL! 5!!" review, the handful that have some substance can be motivational - perhaps they'll even spark a new idea for a flash.
Anyway, I did some thinking about the future, and I did my best to transpose those thoughts into a numerical form. As noted, things look good for fans of J's Grassland 1 and Kirby's Dreamland I. While release dates are pending for both projects, they are certainly two that I'm eager to begin work on.
* * * Anything with a 0% will NOT happen! * * *
I hope this clears things up :D
- Jeremy AKA "Bigfoot"
Hello fellows. I was surprised this morning upon discovering that my newest flash Hammer Bro Mario got a spot on the Frontpage. I just wanted to take the opportunity to thank the Newgrounds staff, and to express some of my thoughts concerning the movie.
Production on "Hammer Bro Mario" began a few weeks after I completed my first year in college (as marked in the Author's Comments and my previous news post). I finished with fantastic grades, and I had the utmost sense of accomplishment. In high school, my work ethic was almost non-existent. Instead, particularly in 2005 and 2006, I focused on my Flashwork as opposed to my schoolwork. While I found much success on Newgrounds, there was always this nagging within my conscience ... barking at me to "do my homework" and "study for that physics test." More often than not, I disregarded the whims of my conscience. I was in a bit of a pickle: was it worth it to excel in Macromedia/Adobe Flash if my grades were bound for mediocrity? Even to this day, I feel that I should have practiced Flash in moderation, but I can't help but feel incredibly proud of myself every time I watch the ending of Super Mario Land IV.
However, something happened in college. I became fervently motivated to do my absolute best in academia. It became a job - something I needed to do in order to survive. Other freshman around me floundered miserably because of poor decisions and a lack of foresight. Yet, instead of letting the failure of others affect my performance, I thrived because I simply did not want to end up like them (with Sharpie cocks all over their faces).
When I finally finished in mid-May, I was extremely excited about returning to Flashworld and Newgrounds. I had this new work ethic and loads of inspiration ... a more worldy outlook on life as well. But to my chagrin, "Hammer Bro Mario" grew into an arduous project; prime evidence of which can be found in its length (a mere 55 seconds). At first, I thought, "Mario's throwing around a whole bunch of freakin' hammers! How could I possibly screw this up?" Yet, it became quite clear that smashing Toad or Luigi in the face with a giant mallet is only funny a few times over. So, by the 5th skit, I transitioned to concepts that did not involve Mario beating someone's face in. Once again, I found myself struggling to come up with fresh ideas, and by the 10th skit, I knew I had to wrap things up.
Although I certainly believe that the animation in "Hammer Bro Mario" was up to my standards, I can't help but feel that I fell short in the end. Those who have followed my flashes from the early days know that I have published 15 some odd Mario movies in my day, but never have I experienced such writer's block. This dilema has spurred me on to contemplate different projects, more specifically, non-Mario and 100% drawn projects. I figured that I will continue to move forward with "Link's Slingshot" - my first LOZ flash, as a method to ween myself off of Mario sprite flashes. I am still putting the plot together, but I am very excited about its progression. After that is completed, I will embark on an original clip of some sort, which should entail a refreshing and envigorating experience. Wish me luck!
Till next time!
- Jeremy AKA "Bigfoot"